It doesn't even remotely gel with the cheerfully over-the-top combat, claymation-style characters or general air of innocent violence. Its tiresome prattle seems almost as procedurally generated as some of the creatures and levels are.Ī limping, character-free morass of uninspired sci-fi tropes, read in a monotone by an unhappy-sounding woman with a vocoder, Darkspore's story is drier than a yard of Jacob's Crackers. The voiceover-led plot – something about evil genetically modified beasties up to generalised no good, who must be stopped by non-evil genetically modified beasties – is so tediously presented and explained that not a single detail of it remains in my consciousness. It's sci-fi Diablo, more or less, but with a reasonably advanced character creator and the sort of tone you'd expect from a 70-year-old chemistry lecturer. It's a robot with a toothy grin crudely painted on its cold, metal face.ĭarkspore is a game about having an assortment of semi-customised cartoon monsters beat up a load of other cartoon monsters while hunting for loot to make them more efficient beater-uppers. But you can smell an air of 'systems first, personality later'. That's not to say it's bad, as dungeons crawlers go. It's hard to shift the cynical feeling that Darkspore, Maxis' action RPG, is more about finding a way to recycle the no-doubt expensive character-editing tech created for the divisive oddity Spore than it is about creating a top-notch dungeon crawler.
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